**PLEASE READ BEFORE SEND E-MAIL TO US** We 're small indie game want to make a RPG Fantasy Game [BXG] [GXB] It will be
quite big so we Looking for Programmer 1 like JRPG game ( Rune rune factory / zelda series / Atelier series ) 2 experience and creativity idea for make crafting system 3 have a portfolio of Programmer 4…
Are you working on a team? Are you using version control? Bug hunt from memory is the worst type of bug hunt that you can do. You should leverage version controls history log. You can start by going back commits until the problem is not there, and then go through commits onward from there. If a quick skim doesnt show you…
I hope someone here can help as the issue I have is a game breaker. :( I've been working on a racing game in Unity, where the tracks are smooth with hills and banked corners, nothing too out of the ordinary. I'm modeling the tracks in 3DS Max using the lofting technique & I'm very happy with the visual results. However,…
Hello all Modo users might find this useful :poly121: It sorts out the grid size issues in relation to UDK and I have created a pie menu with F1 as the hot key. This is the menu: Modo (turns grid snapping off) 1024 512 256 64 8 4 1 I added the LXM files along with the cfg file so you can create your own menus. You can edit…
Hey I recently came across this and from what I can see its really good. I was just wondering if anyone here has experience with it and wether they would recommend it? http://unity3d.com/unity/
Time to post up the early screenshots of what I have been working on at weekends for the past few weeks! The environment I am creating is a remake of a beautiful little place from The Legend of Zelda: Twilight Princess. Nestled in the streets of Hyrule Castle Town sits a house called 'Agitha's Castle', a place where you…
http://www.gamasutra.com/view/news/259307/How_2_Torchlight_devs_used_new_tricks_to_build_an_oldschool_space_game.php Rebel Galaxy isn’t actually a Unity game -- it’s built on a heavily modified version of the open-source Ogre3D engine that also underpins Torchlight. But when it came time to fill the game with art assets,…
Hello Polycount! I'm a developper who began working on a low poly game with a friend and I am a noob in the 3D world. This is my first "real" post here, hope I ask in the right section. For my game, I planned to do "modular" assets to build my maps. I use Unity Game Engin, Blender for my 3D meshes and I use Photoshop or…