One of the biggest things here IMHO is the multi-touch interface. No netbook or even tablet PC can do that, it's a lot more natural way of control then either a touchpad or a stylus/pen. It's also looking like a nice piece of hardware on its own, although the memory is limited (are they gonna support any external data…
Full-time in house Senior Artist *IN HOUSE ONLY* Within the West Midlands/Birmingham Worcestershire Area Role and Purpose We are looking for a talented and motivated individual to help develop and deliver high quality Animation for AAA Unreal 4 projects, both for Flix's own proprietary projects and high profile clients.…
Hey guys, just wanted to do a quick plug of the latest and final edition of my Material Manager tool for Maya. Any feedback is welcomed, and I'll keep an eye on this thread for bug reports. Thanks! Material Manager 5.0.0 The Material Manager is an all-in-one interface for quickly interacting with scene materials. Quickly…
Cheers for posting the wireframes, always nice to see how others put things together. I always find heads/faces particularly hard to get looking right too, the number of headless bodies I have littering my WIP folder is in double digits :\ I think the 2.4 interface had that effect on quite a few people. I persevered, but…
zbrush is the bigger monster but it has some flaws that mudbox tries to cover - thats even the reason why it was born besides making some cash. What mudbox fixes:* easy to use interface that EVERYONE understands * proper UV mapping (i.e when painting) * GFX card shaders (brings it closer to real time development) *…
For me as long as they take care in integrating it and it doesn't end up duct taped onto the final version, I don't necessarily mind if they integrate 3rd party plug-ins. If it saves time and is done right it's great! Some of my favorite plug-ins have been included in max and it's made my life easier. Of course I often…
Junior Technical Artist The (Junior) Technical Artist reports to the Art Director or his assistants. This is a position that requires production and review of creative and visually inspiring 3D assets for multiple high-profile titles with a broad range of responsibilities. The (Junior) Technical Artist will support the Art…
Starboard Games LLC is hiring! We are an highly professional and friendly indie gaming studio looking for talented and dedicated people to join us on our projects. You may find out more about us at: Starboardgamesllc.com and Int-game.net If you are looking for a fun-loving team with mature, respectful people working on a…
@pior yes the interface stuff you show in your video is what i meant. as i recall switching between different tabs had me watch the program redraw the individual interface elements, resizing the UI was a slow affair and even the little confirmation dialogs popped up with a visible delay. not a deal breaker to work with but…
Well i first started sculpting with mudbox and pretty much stayed with it, I picked it up real quick since i use maya for most of my 3d needs and it has a similar interface and shortcuts plus it feels comfortable for sculpting, painting is half and half cause it does have some glitches but i always switch between photoshop…