Hi guys. I've been working on this app for quite some time. You can check youtube demo (https://www.youtube.com/watch?v=l_BxQzOWwfM) or download app directly (https://gumroad.com/l/LgUR )
I know a bunch of ways however none of them feel efficient enough for me. Currently I assign materials to faces and transfer maps from Maya, however this just gives me colors to pick with 'select colors', I'd rather have my layers all there. 3D Coat is also OK for it using per poly painting and it has layers and can export…
Hey everyone, Here's my first go at learning how to draw a basic character sheet, spent ages trying different techniques from Google, in the end wasn't happy with any of them so cooked up my own recipe (see second pic). Any feedback welcome :)
I'm currently in school for computer science. I'd like to start working with the MaxSDK. I've taken several classes in C++, java, and C. Now that I've taken those classes, I'd like to apply what I've learned. I started using the max wizard template set up for V.S. Express. Once everything is set up it gives me all the…
I've seen posts on forums talking about estimated prices for commissions on humanoid models and animalistic models, but I haven't seen anything about mechs in particular. Are fully rigged and textured mechs on average more expensive to commission than rigged and textured humanoid models because of the complexity of them?…
Is there a rule of thumb to keep in mind while modeling scenery props that have a lot of shapes that when boiled down are basically just 3D primitives? For example, if you were building wooden steps that are separated and a hand rail, the whole model could be made up of elongated cubes and cylinders. Floating pieces that…
Hello Guys. I’ve been developing this Python plug-in for Maya in my free time for almost three years now. If You have any ideas about what should I add, edit or remove I would be glad to hear more from You New youtube demo: http://www.youtube.com/watch?v=VPBaHxm11bo
Aloha, fellow tube-surfers of the internet! Today, the team working on Venerance is sharing with you some of the work that they've been up to and we hope that you like what you're seeing so far. We really are just getting started on this and we are actively seeking to swell our ranks with folks looking to either push the…
Hey, this is a great start! Really like what you are going for! I agree with @Fabi_G feedback. It will help to really nail the blockout so we can see function, purpose and design at a first glance. It will also help you a lot further down the line as you don't have to think about the general structure anymore (so you avoid…