Hi. I've created a unity scene blockout using unity cubes. I've been looking online for ways to export that scene into maya but can't find anything. Any ideas?
Swift3D appears to export exactly one format, it's own: ".t3d" UnrealEd appears to use this file type but when importing an object into UnrealEd I get a progress bar, then nothing, no objects in the scene. Think it might just be a coincidence that UnrealEd and Swift3D both use the .t3d file extension?
Hi, I'm facing a curious bug in my maya. It happened in several files. I'm working with Unity and my workflow imply that i need to check in Unity, go back tweaking in Maya, export and check again. But since somes days, my Maya is acting strangy : - when i make modification on my meshes Uvs and hit "save file" or export to…
I have this problem that I have scenes that I want to create, maybe together with colleagues inside of our 3D Programm (Cinema4D) and not directly inside a Game Engine. There are several reasons, one is that it is more flexible so that we can easily export it over to another Engine as well. Especially for the upcoming…
Hello, I have been working on a road texture but found an issue where if I import the sbsar file as is into unreal then the material will look different than if I import the sbsar into Substance Painter 2, apply it to the mesh, export the maps for unreal (in the setting for Unreal), and apply them (see picture). What can I…
First off congratualions on a nice release. I have a question regarding the unity export. It works pretty good when using the standard rendering environment in Unity but it would be nice to have a skyshop option in there aswell. This would be an awesome work speedup. I am not sure if it is possible but I thought lets get…
Hi, I am using actorX plugin for maya to export a scene file. My question is how do I setup materials so that the ase file will have reference/path for lightmaps as 2nd UV channels. Should I use multi layered textures?
hi Silvernight, unfortunately Zbrush can export layered psd only if you bake to a canvas layer and export using Zapplink. This means the polymesh will turn into pixol data and no more object will be editable. I know you asking about polypaint layer from uv map, but just to summarize the Zbrush capactities and clarify : BPR…