Hey has anyone tried this game engine / development system out before? Here's their site for anyone who isn't familiar with them. http://www.stonetrip.com/ I've downloaded their software once before, but couldn't really get into it because all of the documentation was in French. Apparently they just released a new version.…
Trying to diversify my portfolio. Should I take the time to develop and render this character? or axe it? is he any interesting? does he speak to you? A few non artist told me he resembles Ratcliff from pocahontas, although i see it, it wasn't done on purpose. Perspective on gun is wonky yes. Tell me what else please, if…
Hi, We are looking for a 3dsmax/UE4 artist for an archviz project: Required: - experience in architecture/archviz - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - able to communicate in English or…
FN MINIMI MK3 https://www.artstation.com/artwork/zrgK2 The Minimi MK3, a heavy machine gun with a custom ammo pouch. The Minimi is made for the "French Foreign Legion" mod for a popular game called 'Squad'. Huge thanks to the amazing community and those who give me very nice constrictive critiques! Critiques are always…
Looking good so far, I'm eager to see a bake. Depending on the use of this wrench, I would consider modeling the indents. I'm wondering what that polycount is - that 3000 count given isn't just for the low-poly, is it? It doesn't look like you have that much. Anyways, if this intended to be used as a first-person…
Hello all :) I'm Sam, 15. I'm a young French 3D Artist. I'm currently working on a Spas 12. I achieved the High Poly work, and the Low Poly will be posted soon. All the modeling was done in Maya. This is my second attempt about weapon modeling. I mostly created environments for the moment. I used my imagination for the…
Hi, We are looking for a 3dsmax (or Maya) and UE4 animator able to rig and animate realistically different types of mammals. Required: - proficient in 3dsmax (or Maya). - proficient in UE4. - able to communicate in English or French - can work remotely Bonus: - You are based in London This job could lead later on to a…
Hi, We are looking for a Zbrush/UE4 3d artist able to make hi res version of mammals in Zbrush and convert it to UE4. Required: - proficient in Zbrush - proficient in UE4. - able to communicate in English or French - can work remotely Bonus: - You are based in London This job could lead later on to a permanent position in…
I've decided to go with a moth theme for this contest. The character is a cyborg moth man who is controlled by the moths, and the moths can form weapons when they swarm. They are contained within the large pod on his back. He travels by riding upon the swarm like a large cloud or a surf board. Also he is french.…
Hi everyone! I started to work on this scene 1.5 month ago and I would like to share with you how it is progressing. The idea is to create a French old village in our age. The style is realistic. The project is not finished and you'll see issues in the screenshots like tiling or colorimetry issues and other stuff like…