Hi everyone, New for the forum, and have been working for a while on a HK UMP .45 that I like to show you guys/girls, and get some feedbacks on what I can do to improve on both modelling and texturing. At the moment I will not change my lowpoly, I will just take the feedbacks of it for my next project. :) Here´s the pics,…
Hi all, I'm new to the polycount community and (sort of) new to Zbrush. I studied computer animation and have always loved modeling. I'd been longing for a LONG time to get and get good with ZBrush, but always put off even getting the trial because I didn't want to waste the limited time I would have. Having recently found…
Im breaking this out of my other thread High poly Low poly wire I did a quick flatten map bake before uving just to catch any errors. Obviously some floating geometry didnt export right but itll all be fixed Im also unaware of the texture standard for fps weapons, i know 2048 is good for the texture but what about normals?…
Hello! This is my most recent personal project - a game-ready model of a polish submachine gun PM-84. I consider this model finished, but I will still appreciate any feedback :D
Hello! I started working on this UMP 45 because I felt I needed to practise my eye for references. Been having some problems translating references into my models. I also felt this was a good model to practise on because I need to work on my normal map baking skills. This is what I have so far: It's a very rough blockout,…
Hello there fellow polycounters! Just wanted to share my latest stuff. Its a Colt Defender .45 Pistol, kind of a mini colt 1911 for what I know. C&C are as usual welcome Both Hi and low models modeled in 3DSMax, texture in Painter and render in Marmoset. 6109 tris and 2048x1024 textureset. Marmoset Viewer in my artstation…
Hi, I've been doing 3d for over 2 years now. I've been modeling this tank whenever i have time after work. Im fairly new to sub-d modeling and i wanted to try something big so here's what i have so far. If you guys have any tips or tricks i could use to make this better, let me know i would apreciate it!
Hi , I'm a beginner in 3D Modeling and this is my second time when I model a gun . I want some advices / critiques about my model . It's an USP 45 Low Poly , I want to know if it's modeled correctly and if i could use it in a game . The model has 2,230 Tris. Here's some photos :