Hekate is a team of experienced game devs focusing on atmospheric high quality gaming experiences. Currently, we are working on our first title 'Ad Infinitum' a first person survival horror game set in World War 1. --- Start: Jun 2019 Location: Berlin, Germany --- Click here to apply for the job. Responsibilities: *…
Hi, I'm thinking about buying substance designer in the future. I'm thinking along the lines of using it within an UE4 project. UE4 having it's own material system, makes me unsure of whether or not Substance Designer is worth it; however, I have heard that it may improve performance, in terms of reducing the gpu or cpu…
Cheers guys! :) I've been around for quite some time and finnaly decided to join such a great community. I'm a level designer / environment artist a bit of vfx artist. I've just put together some of my projects. I hope to listen to your feedback, critique and suggestions, guys! I think I have to add more before/after and…
Pulling your hair out trying to fix generic AI images? I recently helped a client replace AI art with human-led concept strategies ( moodboards, OKRs, design thinking), and got their game pitch approved by the board of directors on the first try. - See the full project…
not only big studios. horizon is a good call. Karakter a small local design studio hired fashion designers to help them design for Horizon. And it absolutely makes sense. 3d artists usually just wing it, having no idea how certain cuts, pins and darts create cretain types of fittings, folds etc. I think the bigger the…
Interface Re-design Hi everyone for part of a University project I'm re-designing an N64 interface to create an effective PC style interface while keeping to the theme of the original game. The final thing will be displayed in UDK using scale form. The game that I have used as a base for the items/spec list is The Legend…
Avanthera - Sorry it took so long to reply! Thanks so much for the feedback! I had read it but I felt bad if I replied with no actual work. And I agree with a lot of your points and thanks for reminding me of the thick to thin, I was too focused on designing that I forgot a lot of design fundamentals haha. Personally no.4…
Does anyone use it really? Any improving in photo to normal map generation? From what I saw in youtube videos it looks like it generates small 1x1m pieces , repeating like hell and not much of a help. Am I wrong . Same reason I hardly use megascan textures. What about crispness of normal and height map? Looks a bit blurry…
About Dark Storm Ascension Dark Storm: Ascension is an indie stealth action title, with roots heavily inspired by classic games such as Metal Gear Solid and Deus Ex. You play as Amber Kingsley, a form Army Special Forces soldier that was dishonorably discharged after a failed mission in North Korea, which resulted in the…
nothing specific You know, I can make decent armor designs, but give it per128 for 2 seconds and he rushes over 20 lines which makes the armor design fukcing interesting. So, I not always want to gett to per for suchr reasons. Yeah usually I try some research, not much really but I´ll try. Its just so hard for me to make…