Hey guys. Really trying to work on my likenesses. I'm about 2 hours in on this. Before going further with details and wrinkles etc, I'd like to get some advice on where I'm going wrong here with the primary shapes. I'll link a couple images of the project so far and a couple of the references I'm using. Any advice is…
Hi. I've recently was having a conversation with a friend who is a professional in the area and he hinted that reference planes are somehow a crutch when it comes to sculpting likeness. What do you think? Should we use reference planes until we get confortable enough to try to likeness just by looking at the model?
I almost feel like there should be two more sticky-ed threads, "Portfolio questions", and "help me get a job/break into the industry" It seems like we get multiple threads a week about those 2 topics (there's 2 on the first page right now. Not saying its a bad thing, but a lot of the questions are the same, and some of…
Pixologic has teamed up with Mike Pavlovich to produce a series of tutorials detailing the new Dynamesh features in the latest Zbrush. The first three videos in the series are posted already here as of this news posting. I highly encourage you to spend some time with Mr. Pavlovich if you are a ZBrusher. Even if you don't…
After hearing that Simon Ostrovsky of Vice News had been taken hostage in Ukraine, I did a quick sculpt in honor of him and his fantastic journalism. Best of wishes to Simon and the Vice crew, I hope they are all okay over there. I referenced a few videos and images of Simon to try to capture his likeliness. None of them…
I'm having a hard time pinning down this Christian Bale Likeness. Any tips would really help. There is some detail left over from an older projection but all of that will be redone--for now I'm back to nailing down solid anatomy and the likeness. Let me know what I can improve! Thanks! More of my references for the…
Hello ;) This will be my first likeness sculpt and first head sculpt I do starting from a sphere. So far it has been a very tough ride, but fun and very instructive nonetheless. I'm seeking for critique, methods and tips, anything that will help me improve. For the eyes, nose and mouth I do sculpt with symmetry off most of…
I'm modeling and texturing a gun I'm going to try to make functional inside Unity as practice. I have it all modeled out, low & high poly, but I'm a bit confused on something; in a professional environment how would something like this be divided up? Would parts like the magazine and scope be separate meshes with their own…
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
To start, I'd like to say that I'm already aware that this model is really bad (got zbrush a few days ago) and that i didn't spend very long on it, but that isn't really what this post is about. What I'd like help with is improving the lighting. As it stands, the image appears very flat even though the model itself isn't.…