Hey everyone, just seem to be having a problem with exporting my model from Zbrush into a turntable movie format. I've followed the instructions found here: http://pixologic.com/turntable/instructions/ However, when I Put in 200 frames for 1 rotation, I end up with 29 frames instead. I'm wondering if there's anything I've…
Hi I'm making a bracelet for 3D print. I made it a rectangle first to make an etching in it with an alpha mask using projection master, but now I have to bend it into a D-shape but I can't figure it out how. It has to be this shape: http://www.hersey.co.uk/mens-silver-bangle-bracelet This is what I have: I tried this…
Hi everyone, I just have a quick few questions regarding zbrush :) I watched this recently - http://pixologic.com/zclassroom/homeroom/lesson/vehicle-design/ - and I was seriously amazed that this is possible within zbrush, and is also extremely fast. I would take me ages to create that in Maya. Which brings me on to my…
Good interview and shows a bit of his zbrushed artwork. I always thought he was one of the best texture artists probebly in the world ,but man his models are unbeliveable his work stands toe to toe with people like Glen Southern and Pixolator ( whatever his name is ) ..…
Looks like you can download it here. An explanation why it wasn't included in the install. https://pixologic.com/zbrush/downloadcenter/zplugins/ The plugins listed below are not included in the default initialization of ZBrush 2021. These plugins have had limited testing and could contain potential bugs. Please save your…
If you still have the model with the original UV map used for texturing and if the topology has remained the same then you can use UV master in Zbrush to copy/paste the UVs onto your new model: https://pixologic.com/zbrush/features/UV-Master/ You can also export your model out of Zbrush, unwrap any way you like and then…
Deco brush actually works pretty nicely in my case! Not ideal but a lot better than erasing and trying to do something with that. Layers and morph target would probably be the way to go, but in the project im currently working on I missed that chance a long time ago, tho I have to keep that in mind. It might work if I…
https://pixologic.com/zbrush/downloadcenter/library/ I think thats one called polyskin. It is a nice one to work with, but if you are making game characters I do recommend to set up that pipeline to your final render engine and review your sculpt in their as you go. Zbrush just always looks different.
@Boosted24v There's a lot of factors at play here but the majority of the issues with the model are related to inaccurate or incomplete shape geometry and noncontinuous / non-coplanar topology. When it comes to the actual modeling process the issue is more of what's being hidden by the n-gons rather than the n-gons…
panel loops might be part of what you are after. It has polish and bevel features. It's pretty awesome tbh. https://pixologic.com/zclassroom/lesson/panel-loops-options-part-1