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Zbrush Polish workflow for hardsurface - How to utilize polygroups and speed up ?

Peksio
polycounter lvl 4
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Peksio polycounter lvl 4
Hello. I am a big fan of zbrush polish workflow for hard surfaces. That is if you want to get smooth cyllinder you go like that:

1. Create cyllinder with a lot of edges (128+)
2. Import into zbrush and use Polish.
3. Done, you have hipoly, smooth cyllinder.

But I know that there are faster ways to do this. Ideal case is that I would use the same amount of edges that I would like to have in low poly and do the "dirty" work in zbrush.

But I don't know how to approach this. I heard about many ways, like getting polygroups from uvs/edge creaes/ ?? and then first using Polish by polygroups (or features?) and then using standard polish.

Can someone please explain this to me or give me some links or "names" of this workflows so I could google that ?

Thanks and Cheers !

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