Hello! Working on a 3D tileset like the Manufactura ones for Unity with new Pbr shaders in mind. Still working on the style. Old texture test, clay style Current test
Here is the sculpt of my Hunter, Im satisfied with the design. A few minor tweaks and il be starting the retopo. Commments and critiques welcome ;) Thanks PS: sorry for the boring renders hehe
Hey guys here's my next project. Working on the low income housing feat. in battlefield hardline. For now focusing on one house and an alleyway behind it. Cheers!
So it has been a long time coming. Here is the hair test (scull cap) I'm playing with before I put in the hair cards. WIP, not a final in anyway. just the early test.
Yo! This is my first post here! I'm working on a environment for a Uni project. I'm using Maya, Substance Painter, DDO and Cryengine. Looking for feedback and critiques! Thanks!
Hey everyone, It's the first time that I participate to a contest, so be hard with the remarks, it's going to help a little. For my scene I'm going with a Ancient Mayan ruins inspiration
Vector style artwork of an alien and abstract space, let me know what you think :) link to workshop item: http://steamcommunity.com/sharedfiles/filedetails/?id=690145323
Meant to evoke feelings of progressive rock, Tron, early video games, and loneliness, the Vector Love is a child of 80s Sci-fi. Created in Photoshop CS6