So it has been a long time coming. Here is the hair test (scull cap) I'm playing with before I put in the hair cards. WIP, not a final in anyway. just the early test.
Generate geo. and map uv's. Create hair using zbrush fiber mesh. Map to geo, bake out textures for Marmoset tool bag. I'm hoping the finale work will go to UE4. there are still things to work out.
next layer. So I think i have a way of doing this that is really fast. The results are fair. I still need to work out a few more things. But this might be the way for me to do hair cards for the future.
The last 5% is 99% of the effort. So I've gotten the hair to look good Emissive Check. splash color Check. transparency Check. SSS Check. just a few more things to finish.
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Create hair using zbrush fiber mesh.
Map to geo, bake out textures for Marmoset tool bag.
I'm hoping the finale work will go to UE4. there are still things to work out.
One thing to do when your hair is all setup is to transfer your normals from the character head to your hair cards to get rid of the poly strip look:
Step 14 here talk about it:
http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
So I've gotten the hair to look good
Emissive Check.
splash color Check.
transparency Check.
SSS Check.
just a few more things to finish.