Hi, During my workflow, I have to import some objects, unfortunately the transforms and shape nodes import with the same name. Maya does not like this. I have this script to rename shape nodes and it works ok. for ($i in `ls -sl -dag -shapes -l`){ $parent=`listRelatives -p $i`; rename $i `substitute ((string)$parent[0])…
So I have no problem hooking up 6 textures into a maya environment cube node and then plugging that into whatever part of the shader I want it to render on, let's say the diffuse. But the mental ray environment cube doesn't seem to work at all, I put my 6 textures in, plug its out colour in the diffuse colour and it…
[UE4] '80s Industrial Zone | Speed Level Design [UE4] '80s Industrial Zone | Speed Level Design Hello everyone! My name is Kaan Tekin. Today i'll share my '80s Industrial Zone scene video with you. Hope you enjoy. Actually i wanted to creating scene like this after playing Mafia III. I called my first scene like this one…
basically anything you connect to a time node that uses the raw time value into an output, (ie not taking the sine of time or some other bound limited function) will start to look like crap very quickly. Due to how the time node's value increases without bound. before you ask, udk's panner and rotator nodes have the…
For example you need to share same transform or same directional warp for a several nodes ? I use "expose" usually. Did it for years . But it's just monstrously inconvenient way IMO. Because once you expose something it's locked and you have to do many extra clicks to go into parent level , tweak something then go back…
I want to be able to quickly make notes, and make quick graphs, and looks at them and found that a whiteboard actually worked well for me, though it has it has it's advantages and disadvantages compared to a note book.Optimal I would have liked a digital one to put on wall which had option to have pages and undo, however…
Hello, I am having troubles with replacing a skinned mesh with another mesh. To give more detail;SteamVR in Unity uses a skinned glove mesh for hand controllers(image below), and I want to replace it with human hands. I have imported the glove model from SteamVR into 3dsmax and Blender, and removed the mesh and applied my…
CrazyButcher (or other) do you have any other plugins to try? Im using Max 7 and having limited.. ok no. Results with the above plugins. To reiterate. I have a custom bone structure, where I need to reflect the animation from the left unto the right side of the legs. They all have the same bone lengths, just their…
Hi all, bumping this up since I need an answer as this is a freelance commission project I'm working on and I have no idea how to fix it. To reiterate: I have a CAT skeleton, bones are correctly skinned. When I move a bone, the mesh does not move in real time with the bone. The bones animate as though they aren't skinned…
Hi folks. I'm having a little difficulty with Blender 3.6 geometry nodes. I created a simple fluff material and applied it to the mesh. And I just need to remove it from the beak, eyes and paws using Weight Paint tool. But something went wrong :/ Material was applied incorrectly and instead of fluff it displays multiple…