Tinman, Gmanx: Agreed. I'll go back and make all these touch-ups after testing in game. I can't totally trust max's viewport for how it'll turn out, but if all this crits still stand once viewed there, your ideas are going in! Johny: Funny thing, I actually went into the blue channel and REDUCED the contrast of the texture…
Hello everyone I've been trying the quixel suite demo before purchase. I'm having some difficulty getting the results I was hoping for... I want to use the 3DO previwer to view my custom textures with all the maps I've created, including the color and displacement. When using NDO I can only get a preview with no diffuse…
In photoshop you're able to have multiple layers which can affect a base layer (overlay and such). Is it possible to do something similar in Max? I tried using a composite material, but that only showed the top material. For example, I have a blob (a sphere with a cellular displacement map) that has a diffuse map that I'm…
Hi! I’m looking for advice on implementing a game asset like this. It’s a platform made up of several objects placed tightly next to each other, forming a single surface. I’m interested in methods to texture-paint such an object as shown in the screenshot. I want to achieve a seamless surface — say grass, a meadow, or…
Hey guys Im working on the PBR pipeline for our team and I got a really good approximation so far which im pretty happy with - However I was wondering about the use of fresnel in spec and diffuse Im looking at several render engines and games for reference and PDFs etc. I set up 2 fresnel effects now, one that lightens up…
This project spiraled from a screw around 3d model in the middle of the night to what it is now. I decided to work on how my textures read. I believe this is called material definition but im not quite sure. The aim is to get metal that is not too worn and beat up but also not recently polished and of course worn leather.…
I actually started getting a fairly decent aluminum using the color picker in the diffuse. I then took this color into PS, floded and added some noise and when I swap the texture into the diffuse channel, I lose all the anisotropy. I'm using a 2k color sheet. Two actually, one for the body, and one for the lens. I've been…
Hi all, I have just finished my latest creation the GMC CCKW 2.5 ton Vehicle. This is my first attempt at vehicle modeling as I am currently in the games industry as a 3D Environment Artist but I always strive to vary my portfolio work as much as possible. The stats for this piece are as follows: Main Truck Body --- 1 X 2k…
Don't bake them as diffuse. Bake them as normals. I had to combine a bunch of outsourced props that were spread over a bunch of (terribly thought out) texture atlases onto a single sheet. Bake the diffuse map and spec maps as diffuse (max specular bakes do not bake a specular color/power map), but bake the normal maps out…
I give my vote to Mari as well. It has pretty much everything you want from Photoshop and more. Also you can share layers across channels (Diffuse, Spec, etc) So you can use your diffuse as a base for your spec and if you edit your Diffuse it will update across every channel you are using it for. Lots of neat features. It…