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Multi layered materials in Max

polycounter lvl 18
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Soccerman18 polycounter lvl 18
In photoshop you're able to have multiple layers which can affect a base layer (overlay and such). Is it possible to do something similar in Max? I tried using a composite material, but that only showed the top material. For example, I have a blob (a sphere with a cellular displacement map) that has a diffuse map that I'm trying to get the bumps lighter and the creveces darker. Basically overlaying the cellular texture on the diffuse texture. If I had the cellular texture I could easily do this in photoshop, but as I don't it'd be easier to copy the displacement map and use that to lighten and darken the diffuse map, rather than having to do it manually and hoping to get it all lined up correctly.

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