Thanks Eric. At this point I gotta say it's not hard per-se it's just super precise and there's no real half arsing because it looks dumb and inaccurate otherwise. Super fun challenge however. But yeah the payoff so far is huge. You learn so much because you actively research the parts and then recreate them. That's…
Wrapped up my entry for the flipped normals challenge this past weekend. I'm probably going to put this away for a week or 2 and see if there's anything else I can add/edit before adding to my portfolio. I've already got an idea for another pose with the cat
Hold my pint, I'm going to give this a shot. Is anyone else on Polycount thinking about it? https://www.youtube.com/watch?v=uHqINLAi-1k PRIZES:1st: • Rokoko Coil - https://www.rokoko.com/products/coil-pro • Full Performance Capture Bundle (Smartsuit Pro II, Smartgloves, Headrig) - https://us.store.rokoko.com/pages/ful... •…
This project was built as a deliberate learning challenge, pushing my skills in three specific areas: PBR texturing, real-time lighting with Lumen, and modular asset construction. The result is an abandoned industrial corridor where nature has slowly started winning the fight against concrete and steel. Visually inspired…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…