Hey guys i got it sorted today it seems that the Loypoly's hard edges werent seperated. ( this is what i get for late night working haha) Sorry for troubling you guys. I will post my results later on today.
[FONT="]YAGER seeks the talents of a passionate 3D Artist to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture…
[FONT="]YAGER seeks the talents of a passionate 3D Artist to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture…
Final piece: Additional shots here: https://www.artstation.com/artwork/mOJz1 ---------------------------------------------------------------- Have you ever been so hyped for a game that you started modding for it before it's even out? Anyway here's the concept, by Caleb Cleveland, for I believe the cancelled Project V13…
More videos presentation on my Artstation - md_ridhwanborha artstation - ArtStation - Unreal Engine 5 - The Bouncer, MD Ridhwan Borha ----------------------------------------------------------- I would like to credit these 2 awesome artists whose artworks gave me inspiration to final designed the character, The Bouncer.…
So i want to make a nice looking ceramic mesh for a Gas lamp i'm modelling and this is the last bit that needs UV'ing etc.. Looks like this: Problem is i can't figure out for the life of me how to handle this. I tried to do micromesh and bake down the detail onto a low_poly but the results are really bad. Any ideas?