I've spent about 10 years in college and finally know what I want to do and am almost good enough to be able to get paid for it. School can take a long time too. :D But I have student loans and you don't! Pixologic has amazing video tutorials on their website. So as far as ZBrush is concerned you can learn nearly all the…
Rise from your grave!!!!!(again) So I had some work I was cleared to show (some) and a personal piece or two I did before I went on my whole art test//interview/relocation with Sledgehammer back around the beginning of 2014. Once that whirlwind started I lost track and didn't bother to update the thread. Now that I've…
What you really mean is: You have 5 years of freelance experience and 2 years professional experience. There is no place for a "But" "But im good, i promise" No place for promises or hesitation. For projects, definitely cut the mass effect, the server room and the orange ship. Probably cut the MP5. The kitchen has no real…
I'd say 75% Hard Work/Practice, 20% "Talent", and 5% Luck. I don't really consider myself an artist. It's my job title, but in my mind I'm not an artist at all. What I do is more of a craft, a specific skill that I've developed over years and years of hard work and dedication to wanting to be a "master craftsman." I don't…
Chris Holden :) !! You're awesome, I have your work in my inspiration folder. Thanks for your comments. I agree my portfolio is a bit disorganized. My goal is to have a very game art focused portfolio and more specifically props/environments. I think my strength is hard surface modeling, thus I'll probably keep the Robot…
Very interesting thread, I recognize myself in a lot of what you guys have said! Apparently I'm not the only one to be disappointed because of ''schools''. ( Sorry for my english, I'll do my best :D ) I did two years of studies (not three because of an art school I've made before ) in a school that supposed to teach 3D…
Some solid discussion here! I use maya for games at my studio and 3D MAX for personal freelance architecture rendering jobs. I really enjoy using 3D MAX at home on my personal projects :) I don't do much animation/rigging tho by the way. From my personal experience, 3DS MAX is easier to bring a project all the way from 0…
Hello, We are Flow Fire games from Berlin and looking for a versatile 3D Game Artist to work on a new unannounced HDRP Unity Project (Strategy, Combat, Apocalyptic Setting) We are a very small studio and thus we are looking for a experienced and versatile person. Our last released game can be viewed here:…
I was going to post this in the freelance section since it seems more team-oriented but it's also free so I figured here is better. Hey guys, we're a team currently developing an unannounced SP Source engine project called CANVAS. You can find more information about us here : www.canvasgame.com We have a very dedicated…
Hi Guys, I would like to introduce a new game, called: Ludicrous. It's a 2D Mulitplayer-Shooter with 3D Graphics playing in the near future. Cyborgs have taken the world domination and mankind must fight them. The game will be free to play. Here are few Screenshots of the current state: http://www.ludicrous.eu/alpha/s1.jpg…