ok Ive been dealing with this on my off time for a while now and I cant take it anymore, ive asked alot of people personal questions online (and thank you for all your support and sorry for being a hassel to you!) But I cant take this anymore so let me cut to the chase, many of you saw me working on a street fighter…
Route 59 is a Melbourne-based games studio working on Project Ven, an award-winning narrative game set in a supernatural Melbourne cafe. The game uses a cinematic presentation a la Quantic Dream and Telltale Games. www.youtube.com/watch?v=AHiQ8veXLns We are currently looking for a freelance 3d animator to work with us for…
Hello Forums My name is Ashton Jensen; I'm a reliable Level designer/Environmental Artist looking for part-time work, long-term ongoing projects depending on terms, or freelance commission work. I have a set schedule for my days I'm available certain times around the week. My time can be flexible if needed. Not accepting…
Hey there! Oculus is looking for exceptional people to help out creating cutting edge VR experiences and establishing Oculus as an industry leader from our London studio, we are looking for 3D artists, tech artists, prototypers and designers. Available positions: * Design
Program Manager * Product
Designer * Product
Design…
Hello my name is Valentin Yovchev.I am a 3D Artist for the movie/game industry for 10+ years so far. Software Skills: 3D Studio MAX Zbrush Photoshop Keyshot Quixel Suite DDo and others I can create High Poly and Low poly characters ready for rigging and Animation.I can texture assets.Or assist in pipeline creation for…
Hi guys! As I'm nearing the end of my courses @ Digital Arts & Entertainment, I'm building up my portfolio site in preparation for an internship next year. Everything I've made in the past 2-3 years is getting an extra polish treatment and while I'm doing that I've also decided to create a large portfolio piece. I've been…
This is without LazyMouse? Generally the angle at which the camera is in relation to the surface matters, as well as the speed at which you do your strokes. So if the camera is perfectly perpendicular to the surface you're more likely to get better results, than if at a 45 degree angle. This is essentially just because the…
Hi all! I have about 2 years of experience with 3DS Max and about 3
weeks experience with Substance Painter. I graduate with a degree in 3D arts
and animation in March, but honestly, I don't think it has prepared me well for
my chosen career. I've always wanted to make video games, so I have some
questions: Is there a…
yeah did that. thought it might work because i realized i missed that from the tutorial, but apparently it gives the same result. im wondering, is there any way to adjust the freehand stroke to draw more alphas per stroke.. if that makes any sense..like, if i drag slowly, it will draw an alpha every (approximating) 30-50…
Hi Polycount, I came here from Reddit as a recommendation, English is not my fist language so bear with me please. I’m a 26 years old self thought designer (I studied software engineering in the university) I’m good with software in general, being able to instinctively get the grasp of them with the help of some videos,…