Haha your right Gir, that name does sound french. Recently though their imagery has become heavily roman influenced. Makes you wonder who the 'french' chapter is haha, since most are based on real world countries/warriors. No no no! Not magnets! :P The suit has artificial muscles and servo motors that react instantly to…
Well, it shouldn't really be about age. But we do live in an ageist society like it or not so it's hard to ignore it as a factor. As for 'older noobs', well you have to admit that you're probably in a reasonably small group of people there Oxy. Generally the older people that I work with have been around the bizz a long…
I have to deal with a lot of this topic in the UI department .. In the future everything is blue and we will discover the need for senseless information and graphs and hexagons everywhere Also color is not needed in the future and all information is floating, sorry Bill Gates, but there are no windows anymore Enough ranted…
I think your using too much of the render clouds (or might just be brushes), it just looks too random. I understand that its an old spaceship which should be a bit dirty looking, but right now the dirt looks the same on both the vertical and horizontal surfaces which isn't really realistic. Other than that, cool scene :)
i remember when everyone knocked wind waker for being too different looking and prey being knocked for being too "gimmicky" with portals, and then we look at portal and team fortess 2, lol The teaser is interesting (it even has the old tf clank sound) though it's not as good as the epic action-packed promo intro of the…
Yea, we use the latest version of UDK at the time of capturing the tutorials where possible but inevitably some assets that were in UDK get removed and replaced with new ones. All the old UDK installers are still available so you can always get them and then append the packages. Not ideal, but it's a good work around. The…
Very busy with pre-prod vertical slice stuff but here's a quick update, room is finished now with decals placed and some basic lighting by me. Our lighting artist is going to work her magic. The only thing it needs is clutter less fog Here it is with proper lighting done by Keziah Pereira, it really makes a huge…
aahh yes, I forgot that according to my old programmer (now left, still looking for someone as good), morph targets are CPU expensive another way she thought about doing it would be bones, but having lots of bones just to deform the faces would be too expensive too any other methods to make the face deformations?
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…