Hey guys, I have been modelling a scythe for a week now and I am facing a really weird problem. The scythe has a strip of cloth wrapped around the handle that goes in a spiral around the handle. I modeled the cloth out in 3D studio max (yeah its a pain-in-the-butt technique) and applied a shell modifier for thickness. The…
Holy crap, I thought this project died ages ago. Played a bunch when they first released it on Unreal. Was one of those mods that fell into the "Whoops, this game doesn't actually have a player base" trap (along with Atlantis, Troopers, etc). Heard they were going to Source and figured it was done for at that point. Really…
Hey guys, Given that my skills aren't sufficient for me to enter the Unearthly Challenge this year, I thought I'd focus on improving my skills by entering the melee weapon workshop by modeling the Axtinguisher from TF2. http://boards.polycount.net/showthread.php?t=66595 I'm wondering what the best way would be to model the…
The purpose of this is to improve my workflow and pipeline in zbrush, in particular I'd like to attempt to utilize zbrush in a more efficient way by working from large to small, low detail to high detail. This begins with a simple sketch I made in a sketch book and, one night while fiddling with Sculptaris in zbrush 2018,…
I asked on the video, lets see what his response is. Given the situation in the levant, probably not the best look considering his sponsors as well, it sends a message that can come across as inappropriate and politicised. Pro-khan? There was no political intent in my making that artwork. Khan's rise and downfall makes…
which proved to be totally useless can't capture for CRAP -fraps, camtasia, fail. even on high spec machines so I did a screen toaster capture which was much better than those programs (go figure...) of just me tracking through the level quite annoyed the whole thing is sort of fail, as I was aiming for animated…
THREAD FROM THE DEAD! so... yea... about a year after starting this project I am getting back to wrapping it up rather than let it fall into unfinished project abyss. I am working on re-baking the LP to get some better detail out of it, and then Ill wrap up the diffuse. I slapped together a scene that I want to finish off…
tiling textures: you can "wrap" the coordinate in the shader prior making the look up. You only have to preserve original texture coordinate gradients so that the mipmaps are not screwed. Basically mipmaps are computed from the difference of texture coordinates with quad (2x2 pixel threads). When you do the coordinate…
An update on the character I've worked further on his face to get the right 'feel' for the character as the previous face didn't really appeal or work with the vision I had. I've also made a start with his clothes, I used marvelous to get the trousers and the wraps that go around his legs. After retopoing it in Maya I…
Hello! I have a Bitmap2Material workflow question. First of all I have to say that I'm very impressed with what it can generate from simple untiled texture photos! This is gonna be a real timesaver in my toolbox, I'm glad I updated to Substance Live! But I have to admit that I find the name of the program quite confusing.…