^ It always is for me i think you can save a default material that is probably why mine is default though i never had this issue and i play with every setting like a derph =) to get it looking the way i want. There is a marmoset link area usually where the developers hang and answer any concerns, i know you are aware of it…
Yea its the same for max. No way to specify another cage unless it has the same vert count/numbering. So its useless for this case. BUT you could add the loops for baking only. Probably to an instanced copy of the low poly used just for baking. Or add Edit Poly on top of the stack and delete it after baking. But at that…
oh ya she was a bitch to kill, the giant worm was pretty awesome, jumping the speeder into his mouth and cruising thru him and out the other side was great fun
In Maya, Inset is the Extrude tool's offset feature. Beside the speedier pinch sculpting... Inset functionality improvements via offset slider enhancement was the only other Modeling feature added. ( every slider/virtual slider in Maya should respect the ctrl modifier sensitivity. The offset slider is now virtual so there…
Another pass on the frame and started on the little hover speeder. still a bit undecided about how to aproach the trees and grass on the hill but i think im about ready to start the lowpoly pass on the barrier and road.
So, here I did more refinement to the wall shape and design. I am happy with my current design and next, I will start working on the wooden part. I continued by experimenting with different shapes for the flower (this is done quickly with nanomesh). My only objective right now is to block out the shape of the flower and to…
Originally posted at procgen.wordpress.com In this post I discuss the pros and cons of using procedural generation (ProcGen). This type of analysis is a good way for you to understand when you should use it and it varies depending on what you want to do. Some case examples in my previous post here. The root cause for some…
Hello all! Another concept vehicle that I had in mind for a while is the Mercury Cruiser, which is a light speeder vehicle used for quick transit. Sometime in the future I plan on texturing, animate, and composite this vehicle, but for now please C&C and enjoy! Concept and Modeling of the Mercury Cruiser
The Zpsheres are fine, there is also a video on YouTube which is speedart of sculpting from scratch the bonsai tree. Just search it on YT. +1 what vincentvangeel says: the Uv mapping is bad, very bad. Even when you don't wan't to use roadkill, In max is very easy, but technical and boring technique of mapping. If you wan't…