Yeah, so original title :poly122: Actually it'll be different but made more sense to put what this is about :p So I'm painting an illustration for my mom. I started by defining the idea after doing some comps and decided this one. The thing is that I don't want to go detailing any further (hands, rest of armor) before…
you have correctly identified that doing things by hand leads to a more deliberate and (assuming appropriate skill level) more pleasing results than slapping a filter on and leaving it at that.
I'll 2nd what Nate said, it's all good advice. Your poly modeling for the dragon skull and the dude with armor look pretty solid and interesting. Your sculpt is a big mess of random pinching, bulging, and flattening. The two things it looks like you are missing out on are 1. Solid anatomy knowledge. Doesn't matter if it's…
I would just save it as is for comparison with my future projects if I ware you .You are still learning and lacking a lot of knowledge necessary to made a good head sculpt so rather then spending such ridicule amount of time on one head I suggest you break the head in the manageable piece[big forms ,planes ,features ,neck…
@Mostwanted That is not the point. Tell us who it is so we can give you proper CC and with that CC you can go and fix and tweak and possibly learn. That way your next likeness will be better for sure! Although, seeing what you have done here and giving you CC based on this head (not the likeness coz idk who it is), I would…
First thing is first, get the skull shape right. Don't even think about getting out any sculpting brushes until the skull shape is there. I've done a quick liquify to show you where you want to head, keep in mind depending on your reference the overall shape of the skull will change but the idea is the same. This was all…
I would say her proportions are still off...her arms are far too long. The head shape is very long from the profile as well. The top portion of the skull should resemble a tilted egg shape from the profile. I did a quick paintover. If you look the original mesh, you can see where I drew in the egg shape of what the skull…
To expand upon this... Think about what the skull is - a framework upon which muscles and other fleshy bits work with each other to define the character of the face. (I know some medical students and other people would haggle me to no end for what I just said, but whatever) Because the skull is just the underlying…
Hey! My Dad is a huge fan of King Crimson and I love them too, as I was looking for reference I stumbled upon a very cool painting from the Dark Tower series. Stephen King was inspired to write his Crimson King based upon a song by the group. This kind of changed my plans for the throne room itself but in a much better…
Isn't this forum exists to express your thoughts freely without polishing and censuring yourself. I am pretty tired of reading that overly polite, inexpressive and graphically blind language Ai is typically promoting . It's sleepy and dull after all. Well , until you specifically ask otherwise but nobody do usually . Whats…