Hi I would like to share about a hero asset I have created for my Uni's game project. Im responsible for making a Hand Held Lantern that is in a horror game and here is my showcase These are my reference and direction of the lantern i wanna create Here is the Lantern I made https://www.artstation.com/artwork/nJnkY9 Here is…
Before anything i am not an animator what so ever, felt like that one minute bump was too long so i can here to post a response for you. Any whozile i see a pan movement then some fog and or mist passing by. (idk what program you are using) but panning is not too hard to do, so i do not know how helpful i can be. I like it…
Yes, I usually follow the don't subscribe rule too I have perpetual license for painter and designer, but I wanted some base materials so sub for one month but to use it now I have to go through all this hassle, sheesh.
That little black box with the 714px...etc. I don't want to see these, but for the life of me I can't figure out how to disable them. Huge thanks if you've already got the solving sauce.
iirc you wouldn't be able to do that from maxscript - you don't have many options when it comes to the uv editor. there is a probably a way to reduce the number of times you need to do this by changing the order you do things - I don't remember getting particularly annoyed by this problem when I was doing a lot of work in…
Does it "go without saying" that an environment artist knows how to create and handle large terrain masses? Or is it just one of the specializations in the field and it would be clearly stated as a requirement in the job offer? I'm not interested at all in learning World Machine, terrain height maps, erosion processes and…