so... a lead art designer has his team create works of art, which are designed to stimulate a specific response from a viewer; a great dragon inspiring awe a dark corridor inspiring fear a forest with magical flowers inspiring wonderment and joy... all of these things and more, are created, with the specific idea to create…
Positions offer hybrid assistance perks, meaning it's possible to WFH for 2-3 days per week from the beginning, though the offer may vary depending on a variety of reasons. At the moment applicants currently based outside of Europe are less preferred for the position (relocation assistance is very difficult to spare right…
First project of the year: Creating an environment of any kind. I decide to create a book nook (a book end that people build and create small worlds inside). I wanted the renders to feel as if it was a real craft piece someone made, so I chose texture that were similar to craft supplies. For the last render I wanted to…
Finally finished, here are some final shots, :) I found this piece of concept art that I have started to create in 3D and thought I would share my progress with you lovely lot. Also I think this way I will have more incentive to work on it in my spare time. Im not sure sure who created the concept but it can be found here…
Hi 3D professionals, I'm new with the topic of game character design. I want to create fantasy game characters but I don't know is the best pipeline for creating such characters. I'm working with a Mac and I have such tools like Maya, ZBrush, Substance Painter & Designer and Photoshop. I think the pipeline could be: -…
Riot Games is seeking an experienced Visual Effects Artist for League of Legends. The VFX Artist will design, create and implement dynamic and dramatic in-game particle effects. The ideal candidate has a strong understanding of the creation of spectacular visual effects and should exhibit creativity, technical and artistic…
Maybe I'm not asking the right question but environment art is still pretty new to me. I'm creating this kind of high security Metal Gear Solid-esque environment and I want to add some electrical trimmings to the floor for maintaining and working on circuits and other high-tech stuff. I have a few reference images that are…
I created this piece for a university assignment, creating a toy concept real or conceptual. This toy was created in Autodesk Maya, sculpted in Autodesk Mudbox then rendered in Marmoset Toolbag. I used no orthographic view reference but relied on hand and eye coordination to follow angles. Second pass of the character.
Did you add the ears after you created the animation layer? Could you try creating a new animation layer with the ears and see if it works? I suspect the controllers on the animation layer are not being set if you added rigging after creating a animation layer. m
The model was created in Blender. Texture was painted in Gimp with a mouse. Render was in Blender using cycles. The model is at 548 Tri's with a 512x256 diffuse, normal, and specular. The normal was created in Gimp with the NormalMap add-on and the specular was created using color/saturation/contrast balancing. Rendered…