Thanks for that! Sorry for the double post, and the late reply. Forgot to check back in for a little while. I unfortunately don't have any work saved. I never got anything I was satisfied with, and just kept restarting and playing around more with the brushes and filters but could never quite get it right. Not too long…
Waiting for this for a few years now. Just got it in on cd. I mean this in the nicest way, screw you all!!! Hehehehe Hooray it is in. George Martin's latest book.
It's not a cop-out if the asset works well in-game. There are all kinds of cheats we do to get something done in time. monster has it right, it's the result that matters.
Hi guys, it started out as a quick sketch but then I started doing the textures and I really thought I could try to keep it as low poly as possible and this is what I got, how did I do. Hollandje
Hello everyone, I am a freelance 3D artist and a company wants me to make a low poly version of the next mall http://img822.imageshack.us/img822/9166/index2n0.jpg. I have more experience modelling for animation and films so I need some advice on this. The models will be used for a Kinect racing game that will be placed on…
Thanks Celosia. I assume you still only can paint on a single image target only? So each brush stroke goes to only albedo , or only bump , or only roughness channel and using silent stroke recording to paint on other images as well has a same issue Photoshop has when it records strokes but dosen't record brush dab spacing…