Some time ago I had to make objects that were made of "Lego". I used max and rayfire to achieve that.You can look into that if it's not only blender specific. As for texture I used simple plane mapping, so the logo picture I had to put was fine as long as you watch at it (client was ok with some of the brick color shoving…
The bricks feel a little off to me, like someone came in with a sander and perfectly blended the middle area of each brick. You can see almost circular brush marks around the edges of each brick as it fades to the grout. Also the top bars variations look like texturing errors than a damaged or weathered area. I'd be…
The wall in the restroom is too shiny. The layout of the restroom is odd. Very few restrooms have large windows. Urinals should also be on just one of the walls; their current layout would lead to some... awkward... social interactions. The bricks in the basement just don't feel right. The pattern of the missing plaster…
Cholden: Thanks for the tip, indeed I was wondering what would be the best way to do the fireplace, basically there were two ways I could think off. Model each brick seperately or model a basic shape representing the outline and use that to sculpt the rocks on. You are suggesting I model each brick seperately, is it…
Probably a 2 second fix though I can't figure it out Only been using Zbrush for a week and am following quite an advanced tutorial (recipe for stuff going wrong). I placed a bunch of polypainted bricks around and put a plane underneath, then sculpted on it using spherebrush and fibrebrush to make a mossy dirt-like texture…
Thank you for the help so much guys If you need more info I just want to be able to make castle props but have them all access a texture sheet that contains brick and wood, but its the scaling thats off if I use the box unwrap preset and then uvwmap. It wraps around good but if I try to make the bricks smaller I go out of…
This is looking amazing! Kinda reminds me of the evening lit sewer level in Jet Set Radio! (which was by far the most technically impressive level) One little nitpic would be that you don't get so many brick structures in residential areas (and any brick work building is often a facade with concrete underneath) because of…
Hi guys. So after seeing all these threads about Substance Designer I had to pick it up. For the start I tried to make some tileables by just using what is inside substance (no custom maps used). This is my first texture that I made in Substance. Decided to go for an old concrete wall for the first attempt because it…
One of the primary reasons for setting a texel density is so that when teams make textures, the features are at a consistent scale. Eg. you can place a prop made of bricks next to tileable made of bricks and the bricks are similarly scaled. my team don't refer to materials by their resolution, instead we describe them by…
You should really look at some brick wall references as no one would ever build a wall by just stacking the bricks in straight rows upwards. There's no structural integrity in your current walls so it'd be easy to knock it all down with a sledgehammer and there's a big chance it wouldn't stand the test of time. Making a…