Neat looking model and concept also really liking those fat bevels :thumbs up: "...I'm considering keeping them and trying out the Zbrush workflow. Still not sure. Feedback on this would be apreciated. Also, should I avoid a subdiv workflow at this stage, since it can be slower?" Yeah zbrush, I'd say go for it probably add…
And to add to the above : there is nothing wrong with unwrapping a cube as 6 islands. That's part and parcel of the whole hard edge approach. To our dear friend Jake Gyllenhaal : what about trying things out ?
the way i know most do it (non modular envs) is add new material with you new texture to the desired part (EG stucco on walls)and then UVmap those polys... add another new material with a new texture and UVmap those... rinse and repeat if working in max you can use the poly selection used when adding the amterial to…
I was working some more on it and got the high poly done. Was pretty challenging with the main receiver part but liked how it turned out. I am going to go back and loosen up some edges (some are sharper than they actually are due to the rendering I guess) and maybe add more geo to the handle so it's not so "edgy." I also…
Keep on, keeping on. here Feel free whenever to add comments to that thread if you desire. updated: maybe add some more outside and need a good internal view and start on that stuff..