Thank you very much Zablorg! I will try it out as a simple re-topo then and see how it bakes. Still quite a bit new to the process so I'll probably post sometime again soon... thanks again!
I've been trolling the forums while enduring boring scripting classes and the like at school, finally decided to register and participate in the community. Just want to say thanks for having me and hope to provide good feedback as well as work to share with everyone. I love modelling & texturing (and and aspiring…
I noticed that the Quixel Suite was given its own sub-thread in Technical Talk soon after its beta release. Can the Substance Suite be given its own as well? I'd say they're both solid, fair priced, and well supported programs (I own both) so it seems a bit odd that one would get preferential treatment over the other. The…
Okay, so I've come across an issue with Subtance Painter and Toolbag 5. I recently purchased Substance Painter 2025 Steam addition and now most of the time when re-loading Toolbag 5 textures (I'm using Toolbag 5 for rendering) the application freezes. I can't use task manager to close and reset I have to do a hard…
Here is a short explanation on what I need it all to do: Let us start with the Light blue drawings: This area, is suposed to hold the ligament (Orange parts) in place, so if I move the femur bone (theigh bone) it - as seen with the dark and lights green drawings stays in place where the light bue lines are, but the rest…
why does the back of the turret appear angled in as it goes up ? it should be vertical ? the best reference is this though a tad pricey :( https://www.youtube.com/watch?v=PnWFCpiJBFI&ab_channel=PanzerPicture https://www.themodellingnews.com/2018/07/tmn-on-tour-bovington-tank-museum-tiger.html…
Hi Guys, I'm currently working on a model and I ran into some normal map issues within Toolbag. The model was exported out of Maya and it looks fine within Substance Painter so I'm at a lost on what's going on in Toolbag. If anyone can point me in the right direction that'll be great! Thanks.
Hi everyone, I'm currently working on my hard surface game art portfolio and was wondering if anyone had any insights on what workflow is considered industry standard so I know which one to focus on, or does this actually matter? I've always been under the impression that as long as the art looks great, is optimised and…