Hi, I'm desperately trying to use area light to bake some lights and shadows in an indoor environment. It seems that area light don't like non-uniform scaling like i want to do. Here is the problem : I want a light that cover a specific zone and cast shadows and light. I know i can use object to cast light with final…
LONG VERSION: Yea but afaik it takes manually creating it and positioning it yourself using the shadow options (for targeted directions) then turning off the shadow directions after the lights position is set in the placement you desired. It is a bit of work i only did x,y directions and 5 lights per direction seems well…
So, I'm having this same problem right now with some trees. Here's my process. -Tree trunk unwrapped on first MAT Channel -Leaf planes unwrapped on second MAT Channel -Apply Multi-SO for each material -Nothing overlapping for lightmap on Map Channel 2 (via Flatten and various different custom unwraps) -Export as .ASE with…
Using environment probes ( http://freesdk.crydev.net/display/SDKDOC2/Environment+Probes ) with Light Boxes and Light Shapes ( http://freesdk.crydev.net/display/SDKDOC2/Light+Boxes+and+Light+Areas) ) is a good way to get nice interior lighting. It can add a good directional feel and look to the lighting. For faking bounced…
Hello, 1. Not at all. If the player can't see it and it doesn't cause performance or lighting issues, it doesn't matter. 2. Double sided materials are slightly more expensive, but IMO worth it if it means you don't have to manage double sided geo. Using both at the same time would be completely redundant. Note that in VR…
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My question stems mostly from creating a light map. I know that when you make a light map, that it has to be on a second UV channel and if the object that is being UV'd has overlapping UVs on the first UV channel, then you need to make the second UV channel have different UVs that are non overlapping. But, what I don't…
Hey all! I tried searching for an answer to this on google, but nothing relevant seems to come up. Basically I'm working with a scene that has quite a few different lighting sources in it which look great when I render, but when I'm working in max, there's all sorts of shadows that prevent me from seeing my geometry…
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Threewave Software is looking for an extremely talented and proactive Lighting & Special Effects Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create lighting rigs for environments as well as creating dazzling…