After 1 month of testing and learning Marvelous, I can come up with these garments! - I was very proud, I thought that will be hard to achieve some quality with my skills - So now I was doing the glove and sketch to get a direction on this. Doing hard surfaces in Zbrush can be pretty rough, after some studies I reach a…
Level03D - Replaced previous strcture shapes. Decided to use the pylon shapes and constructed my own asset for blockout, I went with a more damaged variation as what I had in mind is that these structures would have probably been here a while and that maybe they have been recently activated that may have a connection to…
Great progress here on the blockout/modelling, this is a super cool concept!. One helpful thing you can do is set up a camera in Unreal that you keep taking your screenshots from, so you are comparing from the same angle/field of view as you progress. I don't know if the angle is different in this newest image, but the…
Not an expert, but using tris or quads is just a question of tesselation, right ? There's no need to use quads if you don't plan on using tesselation, and most exporters will re-triangulate your mesh anyway I think. Now I don't now your level in environment making, but this piece seems a bit too big to start with. You seem…
Collect a LOT of references - you will always need more. Study them and break the piece down into conceptually isolated modules. Block the loco out and recursively increase the detail from your blockout, module by module. You can treat this kind of asset as a composition of smaller assets - this is the way it would have…
Indeed, it's how every mechanical hard surface artist I know of would set up their workspace as well as splitting their viewport to either top - side - front or back orthographic view, with bitmaps simply assigned too planes (...toggle visibility or adjust opacity) A workflow btw that's neither impractical nor inefficient…
Started working on a realtime Chinese garden environment based on the those found in southern China, with the Shanghai based Yu Garden being the largest reference in particular (the environment is also intended to be located around Shanghai). Just in the blocking out/ concepting stage currently. I should also note that I…
Garrett GT2554R Turbocharger: I started this turbocharger project last month to practice loose modeling. This type of modeling is of course different from your classic strict modeling. I feel like this type of modeling relies on artist more, so artist needs to see the future to avoid problems; which requires practice, as…
It's been a while since I tackled an environment and I could do with having something new for my portfolio. This concept, by Mike Franchina, caught my eye today and I've been toying with the idea of attempting something vaguely WW1ish for a while. Tonight after work, I only got round to starting a blockout, and messing…
TUTORIAL ON HOLD Well, im back with another gun from Deus Ex, but this time im doing things a bit differently. Throughout my process ill be recording my work, and posting it up here for feedback, so anything brought up here for critique will be addressed in the video, thus making it better for everyone else. :D Ive already…