I think with her being 9 heads tall, having tubes for arms, floating breasts, extremely thin fingers, and other various anatomical issues - you've got other things to worry about than avoiding zbrush.
yeah i also saw some websites with evidence that it was in fact these rogue voting machines under direct orders from president bush, flew those planes into the world trade center on 9-11, and then kicked some people
I have an older version of ic.shape, for Max 9 (circa 2008 ), including the full html help files with all the cool little animations. I don't know if Enrico wants it out there publicly, so PM me.
Looking great. I agree you shouldn't just leave it and go do small props. You put the time in, might as well go the whole 9 yards and make this amazing. Keep it up, this is looking really good.
Yeah one of my coworkers just showed me the youtube vid of it.. right on the 9 min mark [ame="http://www.youtube.com/watch?v=800dQI4-LAM"]Battlefield 3 Credits (Xbox 360 | HD) - YouTube[/ame]
you are lucky, i got it at 9 and it added vomiting hourly good luck man , i missed two months school thou...for throat get "drill" red pills in squashed cilinder shape, they really anestetyse the throat.
Probably a very stupid question but how do I re-open a dDo project. I saved the layers (albedo, spec, normal, etc) isn't a simple psd file that will re-open the whole 9 yards?? Thanks
[ QUOTE ] jogshy: I remember reading in your PDF that max 8 isnt supported with the cage exporter is that bug fixed or no? [/ QUOTE ] Max 8, 9 and 2008 should work ok. Max 6 or 7 are other history
So the pass options is set to 1.0. And I launched the camera properties from the explorer window. And changed that from .9 to 1. Howerver after doing a render it is now stretched way to much horizontally. DOH. Any thoughts?
( local theBitmaps = getClassInstances bitmaptexture for aBitmap in theBitmaps do ( aBitmap.filtering = 2 --0 is Pyramidal, 1 is Summed Area, 2 is None)) Had to do it this week. From here: http://www.pbviz.com/forum/Topic2343-9-1.aspx