Hello! I want to share some images what can be used when unwrapping models. I hope somebody will find them useful :icon15:. Images are hosted on Github images goes in two sizes 512x512 and 1024x1024. Source files in psd format are also available on Github Below is an example
working on a character for a contest on lowpolyworkshop. the green goblin tri's 1964 texture size 512x512 let me know what you think :D still nead to learn allot and practice allot :D
So this 3D engine I'm using(and I can't change the tech sadly) seems to use lightmaps(just simple 2D dds textures which are mapped to the second UV channel in geometry) in quite a particular way for large chunks of terrain. It seems to read the alpha channel from the lightmap and use it as a multiplier to the lighting…
Hi Fellows. Yes,im acturally posting a pimp *shock*,first time in over a year. Anyway,this is a T34 Russian battletank that I want to try and get into the game Company of Heroes by Relic. For the life of me I can't figure out how there stuff works by looking at the textures,so im just hanging until they have released the…
Hey guys, thought Id post my character up here see if I can get some running C&C. Having never made a games character before Im hoping you guys can pick me up on some things I might of missed or might need to change. Brief: VERTICES: 0-6,000 (extra detail such as weapons or poly planes for hair can exceed this limit) …
Hi there, I havent posted since I signed up! Im graduating from my game program in the next 2 months and I'm looking for more critiques while I prepare my portfolio...then perhaps I have more time to get more involved here, tons and tons of great work around. I can post wires, but I'm mostly looking for overall critiques…
Hi here is a mosque I did based on Stainless Steel art test. I believe it has 600 tris forget at the moment, and a 512 x 512 texture with alpha. Let me know what you think. Thanks. Alex
Hi, I use the HLSL function Texture2D.Load do retrieve texture information. These informations are 3 Texture Indicies, 3 Texture blend weights and 3 texture tiling vaulues. Now if 2 different texture indicies are blended which have different texture tiling values there are some kind of gridlines showing and i don´t know…
Hey all I have been trying to finish this part of our game project for a while now and I keep running into walls. My first design made this building out of tiny set pieces which would form the walls on the inside as I build them but I guess the inside parts are supposed to be separate for games? This new design built each…
Again for you guys - first time for me. I'm looking at getting a new PC and going for a laptop rather than upgrading my desktop machine. I checked out the threads here, and found some valuable advice, and I'd love to hear what good/bad experiences anyone has had with new laptops. As far as price and spec goes, I'm looking…