Hey guys, So I've been lucky enough to be able to land interviews at a simulations company and EA for modeling/texturing. Though I don't have solid offers yet, I've been weighing which option I would choose if it came to it. I'm not 100%, so I was hoping you guys might be able to share insight and thoughts about it. I…
The incumbent is responsible for defining and developing a Presentation Direction in support of the creative and art direction that will become the 2D Visual Signature for the game. Tasks - Conceptualize, develop and supervise the visual style and ideas of the games menus (Outer shell, Press Start menu, Pause Menu,…
My name is Norbert Varga, I represent a games outsourcing company Digital Arrow, located in Eastern Europe. Our website is available here: http://outsourcing.digital-arrow.com/ Our company takes Game Development & Outsourcing of various divisions to the next level, by utilizing flexible teams, effective distributed…
So I've recently just graduated from Ringling College of Art & Design and have been meaning to post my senior thesis. The last half of my junior year and the entirety of my senior year was devoted to this project. The goal was the creation of a one minute cinematic/gameplay trailer posted below! Overall there are things I…
Telltale Games is an award-winning independent developer and publisher of video games; named 2014’s ‘Most innovative company in gaming’, by Fast Company. Telltale was recognized by leading review aggregate site Metacritic as the No. 1 overall publisher for quality content in 2014. Since our beginning in 2004, we’ve…
So this will be my 2nd time posting a thread here, last time was about a year ago. Anyway, I've started something pretty new to me, that is a high poly character. I usually do low poly stuff, but wanted to challenge myself. I also one day would like to work in console/pc games so I know I need to start working on…
Hello everyone, Thanks for clicking here I am working on a medium - sized, stylized environment and thought I`d share some early stage screenshots. The idea is to create a very atmospheric forest scene where colors, lighting and silhouette dominate instead of low - frequency details. I will be using normal maps and the PBR…
Job Title: Tech Artist Duties and Responsibilities: Were looking for a crew member whose passion is set in investigating new game art workflows and techniques for asset creation and integration. As a Tech artist, you are responsible for creating tools to ensure that art assets can be integrated into the game without…
Hi all. Once again I´m making yet another personal environment project. I got this idea from my previous projects where I needed to make some rock walls. I really liked to make those and I never really did any ruins before so I wanted to weld all of these ideas into this. Also I want to learn more about static lighting…
My goal is to make a character that prioritizes expressiveness. I had an image in my head, and I gathered images that represent that. Essentially an old russian soldier. These are all photos, however I'm going for a stylized appearance, they're here so I know what clothes they worse and what features defined them. Here's…