Hi all , This is one of my first guns that worked with High to Low poly method. I would love to hear what you think of it . Any comments and criticism would be appreciated. Totaal tri's 2030 , made in C4D , Xnormal and PS CS 3. I also want to thank racer455 for his great tutorial !
// --- Edit : Currently working on --- // //// Hi ! I started Zbrush seriously about ~6 months ago, and maybe two or three weeks ago, I've set as a target that I would do *at least* 30 minutes of free Zbrushing everyday I'll post the cool results here. PS : crits always welcome, still a lot to learn :)
I am wondering if someone has managed to get this PS plug-in to work correctly on this set-up. Mac OS 10.5.8 with Photoshop CS2. I've followed the installation closely but still get this error upon trying to run the action. TypeError: Undefined is not an object. Any help would be great! Thanks. Chris
Hello This is my first try at making full scene from concept, maybe I should have started with something less complicated but here it is after many hours of work. First started in Unity but I wasn't happy with the quality so I redid it in CE3 There is some post work in PS, curves and exposure
Hi! I just made a homepage for myself, please tell me what do u think. I wanted to create something pretty plain and clean. So here she is : www.rota-art.com Rota Ps.: English is not my native language so If u see some grammatical mistakes please let me know.
Hello Polycount Community, this is a personal project, that I did in my spare time over the past month. It is a German WWII Tank with Dif, Gloss, Nrm and Spec maps. Modeled in 3ds Max, textured in PS/Quixel Suite and rendered in Marmoset Toolbag 2. I hope you enjoy it :) Tips and Critiques are very welcome.
~ Dude. This sucks. It's just so terrible I'm going to have to ask you to stop. In fact just send over the model to me via email so I can dispose of it. PS. thisissoawsum
Thanks for the tip. Tried this on one of my test-models and it worked. :) It's official: I'm a normal-map noob. :) I also improved the quality a little by baking directly to .tga and removing the alpha channel with PS.
Really? When I use the lens blur thing with a zdepth pass in PS I get sorta weird artefacts when focused stuff goes over blurred stuff.. Might be doing it wrong, then.
Also Ive been running both PS and Suite as admin. I checked my event log and windows is throwing up a exception code of 0xe0434352 and says SUITE.exe is the faulting app :( Hope this helps..........