NoSeRider gave you some good crits. i'll see what i can pick out. 1st. it doesn't really look like he's swinging a heavy object. also, the weight shift looks strange, because you're not delaying the foot enough. when you jump, or step off the ground like he is, your leg should be fully extended on the last frame before you…
you can really do anything with normal maps- just note that this is the point in learning 3d where you are really going to learn there are many different ways of achieving many different result. Really the biggest thing is decide on an end result, and start experimenting with all the different approaches to achieving that…
Hey guys, I'm having a bit of a hard time trying to bring a mesh from 3dmax into UDK with two material slots. I know it can be done becuase I've done it before.. mind you that was with an older build of UDK. As far as I know.. I'm supposed to create a multi/sub object material in max, appropriately apply the sub-materials…
Hi guys, I was wondering if I could get some advice on graphics cards. My poor old GTX 470 just gave up on me! I need to run high settings on unreal 4, world machine, substance,3dmax etc... I don't use it so much for gaming. I would like to stick to an Nvidia card. I was about to go for the GTX970 for the great performance…
https://www.hash.com/home-1-en I used Animation Master in the beginning. I got my first job in 3d using that software to vizualize info islands/columns for exhibitions and shop interiors. The site is still there and there are tutorial rescources for things like figure modelling. I think its very much horses for courses…
Thanks for the advice Goraaz and Phil101 I didn't really think about it that way I was thinking more about what problems I may encounter due to bad topology and an easier re-top later on. I have some good references and have been using them for the general rules of anatomy as this is supposed to be for a realistic…
Im not going to give a great explanation, but you need to make a chain of animation bones with the middle of the bone in the middle of each blue area, and the ends/joints in the middle of the pink areas. Then use skin modifier make all the blue areas attached to 1 bone only, and with the pink areas having a drop off…
ragdoll physics are something that have amazed me ever since i was first introduced to them in max payne 2, ive since bough practically every game with it just to play around with the physics, however to my dismay, (i shouldve got the hint when my PC could barely run ut2k3) my computer cannot run HL2 for crap, so im…
Hi Polycount, I'm working on a bigger model at the moment (http://polycount.com/discussion/175397/raven-wh40k-imperial-fast-space-freighter) and want to use it to learn the use of weighted normals and tileable textures. To learn the process I took one of the engines of the ship and already did the wieghted normals. The…
I am curios about 3D art presentation, lets say that I have an environment made in Max, and I have all my textures+Lighting and what not all set up withing max, My ? is Does it matter in terms of a Studio looking to hire a potential artist if I present a 3DMax Highress render as oppose to what the same artwork would look…