In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking…
Thanks for the replies. I realized it’s probably a UV issue. I didn’t properly unwrap some areas of the low poly, like the screws, either out of boredom or because I wasn’t planning to show them in the render. My goal for now is to create some high-resolution hero shots, while also practicing making a game-ready model for…
Anyone have a screenshot of the shark's tail? I saw the show and the shark, but didn't notice the symbol. The show did move slow. Too much of the water stuff... I'm sure so they could leave the suspense at the beach. Again, wish they could end some shows with something completed.
Hi Polycounters:) I have been learning 3DS Max over the last few months and wanted to do an asset that I could put some high-low poly, Max/zbrush action into practice, as well as hopefully some texturing and rendering in Marmoset. I really wanted to do some cool vintage/retro/antique-y model, and have seen a lot of awesome…
Working on different attacks with varying wind up times and strengths. always a telegraph so people can dodge them (since melee isn't the only form of danger players have to manage - in regular beat em ups usually enemies have a no telegraph quick snap that you only avoid by not sitting there in range or hitting first)…
Hi Would anyone like to give a Master Class in Games Art or Design tips and tricks for one week or one day? £200 per day 10am - 5pm Jan 20 - 24th 2014 at the University of Hertfordshire, 20 minutes from Kings Cross London. Its a reading week for my students and I would like to spice it up for them. So £1000 for 5 days work…
Thanks for the response. This is for my portfolio and it's only one asset that will be in a full scene. I plan to take it into Unreal and have space for a character to walk around. I'm wanting to make it in the best way possible to show that I know what I'm doing, so I want to keep the polycount low and the topology neat.…
Have anyone noticed any advantage of Fuji X-trans cameras over Bayer ones with similar matrix resolution for capturing tiny mesh details ? I heard rumors that xtrans performs better but never noticed any advantages visually in the images . Contrary for example to old foveon matrix camera and its vastly superior sharpness…
Microsoft has done plenty of brand awareness. Keep an eye out in any tv show lately and you'll see the surface being held by the actors when they need to make a search for a victim in a police show or whatever there might be. The show Cult has been obviously supported by Microsoft as every shot of a tablet in the show is a…
Game testers (QA) are not asked for their opinions on visuals. If anything that would be somewhat disrespectful of the work of the art team, and IMHO a good AD should be proactive at shielding the art team from such unsollicited feedback, even if it comes "from above". Also, while creative decisions are definitely…