Inspired by SSBB: model Maps: It also fits well with the music: https://www.youtube.com/watch?v=PLJuT8zPmvA&index=244&list=PLD88_YYtVTaOsQ1CE8zNKxVhb-FWj4cj5
This was an assignment for my Video Game art class. First time setting up UVs, doing normal maps and specularity maps, and making a texture. 750 tris Ignore the cobblestone. It was the map in UDK our teacher had us throw it on.
I'm a total noob and still learning. this is my latest creation. I have spent a good amount of time on texturing this time and im starting to get it, i think. Modeled in Maya LT, Textured in Substance painter and rendered in UE4.
I finished her a few weeks ago and wanted to show you guys what I've done. Check it out: check out my site for some other projects: EricHallArt.com Thanks for stopping by!
Hi, been working on this sniper rifle from a concept by Rock D I'd definitely welcome some feedback, as i'm not very experienced in modeling weapons. I also uploaded the marmoset viewer on artstation
For the past few weeks I've been modelling this crossbow concept by this talented fella:-http://rockdavinci.cghub.com/ At this point I am now ready to move on to the low poly but first want some feedback. Cheers
Hi guys, I finished a new project for UE Marketplace, it's Cells of laboratories in the rock. The basic idea is to combine large volumes with small interior modules, like laboratory cells. This modular environment Video https://www.youtube.com/watch?v=f0Oxvnlxrwg