hey guys! as per the recomendation of fellow polycounter SupRore, i decided to try out the ZBrush 3 tuto, "Sculpting a skull with image planes". i only just got a chance to give this tuto a go [school's a nightmare], and what i'm posting here is only my first try. i'm not necesarily doing this for crits [though i would…
Thanks for the mini-tutorial, SHEP. I'll have to try that out once I get started on this again. What can you guys tell me about skin tones? How are the colors of flesh affected when in shadow or light? More purple hues in darker areas and such?
So with Swain's new lore out I was inspired to do a little scene about precisely how his demonic bargain turned out. As I was writing it I discovered an opportunity to humanize Swain a little more, which I felt was worth exploring: I find him more interesting as a man with a deep, burning love of his country and his…
I'm working on this project for my portfolio that shows my knowledge as an environment/ prop artist at creating current gen artwork. My primary goal with this project is to learn UDK as well as improving my work and my portfolio. Concept: In a small town in New England, hidden by old dense forest, tourist who visit the…
Try not to just randomly add detail/cuts etc. That head has way too many for what they are defining. You are just going to make things harder for yourself by having more points to move around. I'm not sure what tutorial you are following but if its telling you to do these things your probably better off trying a different…
Been a while since I looked at that game, but it looked to me like someone went to a real creek and shot some video looking down at some small rapids. I don't remember any transparency though, except something like a painted falloff on the edges. ppenguin, not many quality tuts out there I'm afraid. Some water links here,…
Hello guys, i am new to hard surface and i want to make this piece in zbrush and only in brush. I have looked so many hard surface tutorial, but i still suck at this piece. I know in 3dsmax i could do it in minutes with edge to edge modeling, but i want to avoid programs i don't have. I have to tell you the truth, that im…
Rokugan - Thanks for the link to that interesting bark tutorial. I see what your saying about the wood. I haven't gone back and worked on the stones since posting here but maybe I will work on them some more today after finishing up this brick texture. Going back over the shapes freehand is an excellent idea. I guess there…
You could work a bit on his stance/posture and giving him bigger shoulders + smaller waist, unless you're consciously aiming for a bit of an older character? /edit also, Ben Mathis has a good mini tutorial on shoulders for rigging etc, you should check it out at www.poopinmymouth.com
Hey yaschan, as other people suggested before, to design a level you start using both bsp (directly in UE4) or 3d geometry (modeled into any 3d application and then imported in UE4). At the end of the day both solutions are valid: you have to try both and decide which one works better for you. But in the end the process…