Hello, guys! Hope you're all doing well in the new year. I'm facing some issues and confusion in the past 2-3 months, not knowing exactly where my place should be. Here's a little about me for context: I spent the last 4 years working as an environment artist & technical artist in a video game studio. Everything well and…
its a cheap operation in your shader and can save a shit load of memory if it's a runtime changeable thing there will be a cost associated with passing data around - that can be prohibitive but will depend on your engine/use case. it'll be equivalent to something like changing a light colour based on input from the game…
Hello! After playing a lot of BG3, I thought the designs and anatomy of the Githyanki were fantastic, so I wanted to do some fan art. What if Lae'zel went evil and joined cult? So here is my take on that. Here is my concept Below is the high poly Next is her dagger, scenery and other bits n pieces
Hello everyone! Please forgive me if I'm posting in the wrong section and/or this question isn't appropriate for this forum, but I've basically spent the whole day searching the web for a solution so I told myself to just give it a go in here. Now to the actual problem: I've created a simple terrain in Mudbox, as explained…
thanks everyone. Teck: thought you'd see it my way Rooster: yeah, I'm not sure, but I might do the final image (or a variation) in that sort of style, a lit-up nighttime city scene should look great. Marine: haha, oh you're the first to catch it of many. the problem is definitely the scale of the people. I was going to…
I feel like the glowing bottles are a bit much. Crystal blue might fit the scene more, maybe with a few bottles bottom lit. Also not sure about the use of green: maybe decide on a colour scheme?
I can0t find any info on the main site on this , but I remember some people where saying the new 5th update woudl have featuered a 64 version , where can I read that and how can I do to update m 4th version 32 bit to a 64 bit?
I'm happy to finally show the project I began years ago. I started making thousands of graphics that can be interchangeable for video game development. I wanted to make game design easier for indie developers. I showed my project to Steam and they were amazed enough with my project to extend a formal invitation to go on…
i did call it my pompous movie list of 2006, didn't i? honestly, i don't need any entreaties to stick with Pan's Labyrinth; i feel just about the same as when i came out of the theater, which is to say mostly undecided. it's definitely one of the better films by far of last year, and i think it will age quite well. there…
hey guys, has anyone modeled a tree using nothing buy triangles and NO texture transparency? Palm trees I can see, how about some convincing conifers and deciduous? I'm being presented with an interesting challenge, our dev library team can't get a method of transparent textures to work on the range of given devices, but a…