Thanks everyone for your feedback. I've unfortunately moved on to other projects now, but will definitely return to this at some point to potentially fully rework it. I feel like I was too ambitious and should probably condense my efforts into one highly focused area rather than multiple large ones. @mcgillchris A night…
wow,thats cool guys... when im not so tired and drunk (just walked in from a pub on disco night) ill make a list and see whats going on... I asked becuase the problem with me is im not a fan as such of many bands...I just hear odd songs of odd bands,decide wether i like them,then download another track or 2 if I like those…
Finished texture, I brightened up the texture and made it more stylized with crisper lines. Tell me what you think. I personally really like the look of it, but I am not sure if the texture is too plain.
I dont like blinking animation for 3d characters. I love it for 2d characters but I dont think it translates for 3d characters it always looks wooden. I may try a flutter on the eyelid to get something more pleasing and more in line with 2d animation. for a blink but just moving the eyelid up and down does not look good…
[ QUOTE ] It's very hard to get on with someone who picks an argument with EVERYONE. Seriously, in every thread I've seen you post in, you pounce on every single reply and tear it to pieces, even if they're agreeing with you. [/ QUOTE ] To clarify, this is exactly what my post was referring to. I don't object at all to oXY…
Or like Substance Painter but working in 2d space with pixel snap precision . Something simple like 2x2 ? Vector style maybe including vector curves to scatter small things along. With color range selection ? Something for quickly compositing materials from already existing pieces , not even any 3d preview is necessary but…
Hello there everyone! This is my first contest and I am really excited to learn more while working on this contest. My beast idea is a alien swamp creature, who doesn't truly fit in with the rest of the other creatures and the other members of the swamp. I created some sketches for figure out it's design and the body…
This is pretty neat, you can embed a live real-time 3D viewer here on Polycount, using Sketchfab! model Instructions and details here: https://polycount.com/discussion/160022/sketchfab-integration Looking forward to seeing your models in some live embeds!
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…