[ QUOTE ] KeyserSoze: Your claim that a company must refund a partially used service is incorrect. [/ QUOTE ] Partially used? When you buy a game, you can play it as many times as you wish; just because you finish a game, or partially finish a game, it does not give the developer the right to disable your use of that game.…
Who are we? Fraktured Games is comprised of the UDK Learning University Game Development Team. Story of Desperate Times: You are one of the few surviving members of a city that is caught in an endless time warp. With your townsman, you try your best to defend against the onslaught of the relentless hordes of enemies trying…
Hey, so one thing that I think would help everyone looking to develop a game reel is to give some basic frame lengths for game animation. For example, one thing I've seen is that your basic attack usually takes anywhere between 5-7f with antic included. If others can give basic frame ranges for an idle, heavy attack, 2…
Hi Everyone, It's really great to join Polycount. My name is Ted Morente, and I've been a professional 3D artist for Two and a Half years. I'm currently looking for a job as a 3D artist, primarily on Characters or Props. The companies that I've currently worked for were Treyarch/Activision, and Collision Studios. I'm…
Hello, I was wondering if anyone here could share a good workflow for creating game animations quickly? The animations I’m working on are very niche, so I’m unable to use Mixamo or other premade assets. I’ve also tried using mocap, but the cleanup often ends up taking more time than just keyframing by hand. If anyone has…
Final Gather, Global Illumination and such, there are various way to emulate light bouncing and color blending on a surface. The results are often really beaituful and gives to the whole thing a photorealistic aspect. Though, I haven't seen many games taking advantages of that. I know that it's a process that asks…
Well having seen a large release of games lately such as Doom3, HL2, Halo 2 and World of Warcraft just to name a few I have noticed a lot of people arguments against any of these title is that they are un-original and uninspired, evidence of that being that most of the games released lately are sequels. But my argument is…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Hello, my name is Cody Smith, I am a 28 year old Unity hobbyist with 4 years of computer science education. I want to experiment with making a combat system that focuses on the feel of skill growth. I am inspired by the systems of Capcoms Monster Hunter series, as well as FromSoftware. They have strong foundations of…