That would be great. I've planned to do the outer wall last so there's plenty of time to improve. ed_3D: Maybe you're right. Personally I like the idea of having a 1 minute long clip of the scene with some cozy ambient sounds and a few shots of the environment, and I'm afraid static water would feel off-putting. I remember…
I like what you have so far! That staircase in particular is beautiful. Will you be trying to match the original concept's point of view, or is it just from you to work from? I agree that it does feel a bit big at the moment - although I am assuming that will change as the scene gets filled up with props. My only concern…
Things are looking pretty good so far although the kitchen looks a little shallow in depth. I wonder if it should be a little deeper because on the right side of the concept it looks like there's some sort of narrow doorway or storage space. The box above it might be some sort of exit sign/light. I dunno if you're using…
EDIT: I actually found a local copy deep in my file structure. If anyone else would like a copy of 1.8, send me a PM. Anybody have a download link for Quixel 1.8? I can't seem to find one outside of torrent sites. Or a copy you could send me. I'd really like to do a 1.8 vs 2.0 smart material screenshot comparison. Also, do…
Hey guys. This is my first post here at Polycount. 1.)This is my first real environment that i've been working. I decided to keep it simple and try to create a small cozy tavern environment The main objective of this little project is to find a good workflow that suits me. I've already got a whole list of things that i've…
This actually works but you have to do a few things first. 1) Instructions: Go to path "C:\XXX\Public\Pixologic\GoZApps\Maya" Locate GoZBrushToMaya.mel, copy and rename the copy GoZBrushToMaya.mel.bak Open GoZBrushToMaya.mel, replace this section: // GoZBrushToMaya requires Mental Ray plugin. if (`pluginInfo -query -loaded…
There are a few things you could do. First off, did you use IK keys (planted keys) on the feet at one point? Maybe when making the idle poses? If you re-export those animations as "Key Per Frame" it should bake the IK and get rid of the problem. If that doesn't work you can do a few other things. 1) Go back to the "good…
I love it. I can't focus if you guys piss on my babies! God dammit! Fucking haters! *sigh* Fun fact: I had to buy my own copy when I moved out at Ian's (I used his copy) and then my little brother lost my copy so I had to buy another, and then he found it, so I have two copies, but just gave it to him. I love the game! I…
[ QUOTE ] There seem to be some trends in gaming... BAD: Decreasing content amounts Games get shorter and shorter. Max Payne 2, Halo 2, Half-Life 2, etc. Or if they don't get shorter they get less content and more copy&paste (coughhalocough). This might be caused by increased asset creation times. BAD: Open endings More…
Just wondering if anyone has encountered this golden nugget. Doing a copy skin weights + paste from one mesh to another seems to break the max influences of the skin. eg if your copying to a mesh and youve just bound its skin with max influences of 2 joints, for some reason after youve copied weights from another model the…