Just wondering if anyone has encountered this golden nugget.
Doing a copy skin weights + paste from one mesh to another seems to break the max influences of the skin.
eg if your copying to a mesh and youve just bound its skin with max influences of 2 joints, for some reason after youve copied weights from another model the skin will now have some rogue verts with more than 2 influences.
This isnt just a simple pruning issue either, any ideas of a work around? Im at my wits end trying to find a solution that doesn't involve tweaking each offending vert by hand =/
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Did you ever find a solution to your problem?