Do you mean transferring the UV's themselves? If so, it could work in theory. If I could get a secondary UV layout on the "original" model that matches the UV layout of the "low poly" version, I could then run the 3dsmax script and transfer the PSD layers from UV1 to match UV2. Then I could apply the result on the…
That's not an error message that's their crazy attempt to better explain maxs cryptic behavior. It should read something like: "would you like uv channel 2 to start out with the existing layout or the default layout that has been saved into the mesh?" Click move, to copy the existing layout as a starting place for uv2…
Hi! I'd like to ask you about an advice on sculpting models for exporting. I am making models only for still/static images, because I'm very bad at UV's, retopo and baking out. I'm trying to handle the textures and UV's in ZBrush for a few months now, but it just doesn't work - I've spent a lot of time to learn from the…
Hello, It's been around 18months since I first launched a 3D modeling app and throughout that time I've been trying to learn a lot(mostly Zbrush and some other tools). Considering, that I'd like to work in industry in a year or two, I decided it's time to get my first portfolio piece. That will allow me understand some…
I modeled some trousers and normal mapped them and they work fine. But then I copied my trouser normal map in to my main uv layout which includes the rest of the body, then pasted my original trouser normal map in to this layout but rotated it 90 degrees. My question is , does rotating a normal map affect the way it works…
Most uv scaling issues in maya are due to dirt in the object history - max doesn't have this issue because it cleans up after itself. As far auto unwrap goes... It's not going to give you a human readable layout, it won't account for texture reuse and it wont account for LODs. I often use auto layout as a starting point -…
You are probably right that the texel density might be off between faces or the UVs are stretched causing the seams. I used Headus UV Layout to unfold the shells but I'm thinking that perhaps I should try "optimizing" them in Maya or something, see what happens with a different layout. I didn't think UV layout would be…
Yeah, I don't think i've ever actually calculated percentage of space used by UVs, personally... I just remember that histogram trick from a similar thread on polycount about 3 years ago. You could be using 99% of your image's space for UV layout and still have a crappy layout, similarly you could have a layout that uses…
By non power of 2 i meant non square uv's. Running on not much sleep today so I muddled my thoughts. Hah :P Yeah I see what you mean with that uv layout. You could always texture it like that, then cut off the layout and make it an optimal layout and do a transfer textures with the two meshes in your 3d software or…
For the nodes disappearing you can bookmark your node layout, there is a bookmark editor. If you do close and haven't bookmarked your node layout, you can get back to it, just click on an object you know is connected to the layout you where working on and there should be an arrow like symbol in the node editor, click on it…