Alright, I am 90% done with my game and it's in a playable state. I am looking for iThing users (sorry but no iPads as I don't have one yet). To get the beta of the game follow the instructions below and email me at lamont976@speakeasy.net. What I am looking for is busted gameplay, and if the game is too hard (X Level)…
Hey everyone. I am a freelance animator and have been working remotely and in-house primarily in the film and advertising sectors, but I also have experience working on AAA titles and various indie games as well. I am always looking for a new challenge and am quick to adapt to what ever task is thrown my way. If you would…
Hi, all ! Gems enchanted me completely - after finishing database of designs: https://gemview.yesbird.online I am switched to online gems CAD system and now stable working proof of concept is ready: https://gemview.yesbird.online/cad/ Although it's only in alpha version, geometry in OBJ and POV-Ray mesh2 formats can be…
Hello everybody, I'm experiencing an issue when I export displacement maps from zbrush. It seems that the software can't catch deepest details. Let me show you some images to be more clear: This is a close-up of the high poly in zbrush, but when I link the map in maya and try to render with arnold, what I get is this: As…
Heya @metalliandy - thank you for taking the time to check these suggestions/mockups. I do understand most of the reasoning behind the design choices, but I still believe that in quite a few cases the end result remains problematic. Now of course everything can be argued for or against, but overall my one main suggestion…
I'm not sure what the appropriate tri count for a tank is, so hopefully someone more qualified than me can speak, but I would say no more than 20k for a current game. That's just a guess. As for texturing, here is the best tutorial I have seen, and it is pretty relevant to what you're doing.…
FXGuide's good. I like their podcasts. For tech news, I rely more on twitter for the latest. Follow a handful of techcentric accounts and your Discover screen will just load the latest trends and reveal more users or news leads. And if you want further reading, just go to the full article or email the link to yourself for…
Hi all, thanks for reading! I am having some trouble rigging a face. I'm using this bone_end with a position constraint to help move it, but whenever I move the constraint, my bone's parent just kind of shrinks or extends diagonally instead of following the movement of my bone end, picture shown did I do something wrong? I…
Yea, so looking at the PC wiki and the numerous threads linked. I ended up more confused than helped in that most of the examples I saw were for super low poly, or when high, bare/exposed joints. The only example that seemed to be referenced for clothing was Mashru street cop. In that case he followed the seams without…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Senior Lighter/Comp Artist join the cinematics team (Packteam). Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in…