Hey all,I found some free kitbash kits (thanks to all free kitbashers!) that had some models I'd like to use. On import (regardless of format) it's crazy with the edges!! Must be the program they use? Maybe it's from a CAD program? Is there a way to clean these up - I'd love to use some but besides being a nightmare to UV…
Hi guys, Im in need of some help with this HUB im creating in Maya. Can you guys help me out...I cant seem to get the ploy flow right around the area which curves upwards...and its becoming less sharp along the edge as it rises. I've tried to show this in the attached JPEG. Any help would be awesome! Thanks.
Bought this month's Edge magazine and noticed a few of your works in the Mod scene article towards the middle of the mag.... Congrats fella :thumbup: Along with a certain Rockstar Leeds game being featured... Congrats to the guys working on it for finally seeing their baby come to light :)
3ds Max: Is there a tool or a script that allows you to continue selecting an edge loop through a pole? In Modo you can tap the arrow keys to continue the selection.
Hi, Is there a way to add a point exactly in the middle of an edge? Here's an illustration of what I am after: dl.dropbox.com/s/crinffcc0my2doj/mya082_add_point_exactly_middle_of_edge.mp4 Is there a Maya equivalent? Ben
The problem is the underlying base topology. Your brush is flattening correctlt where the edge flow goes in the same direction, but makes irregular shapes wherever the edge flow isn't oriented along the intended shape.
Hello everyone, I'm trying to smooth out a model from a low-poly model to a high-poly model, but the shape I'm currently working on is very complex (at least, for me). As soon as I add a control edge, it creates some normal artifacts. I just want some tips on how I could do this. Here's my low poly version of the model :…
Hi guys, so I'm coming across this problem quite a lot recently I've created my low poly mesh (it can be optimised I'm aware I was just trying to keep to quads). However, I get these strange shading errors across my mesh where edges are located along a flat Poly (See Images). This then obviously becomes even more ugly once…
Hi, I'm looking for a script, which converts a vert or face selection to outer edges. Something like that: http://www.illusioncatalyst.com/3dsmax_files/snippets/editable_poly_sub_obj.php There is an option called "Outline" -> Ribbon Menu/Modeling/Modify Selection/ Outline (shift), but I can't find it in the Customize Menu.…