Hi guys, so I'm coming across this problem quite a lot recently I've created my low poly mesh (it can be optimised I'm aware I was just trying to keep to quads). However, I get these strange shading errors across my mesh where edges are located along a flat Poly (See Images).
This then obviously becomes even more ugly once i smooth for the high poly. What is going on here and how do i fix it?
Thanks in advance guys
Replies
but this might help around 3:50
another thing you might be interested in.
https://www.youtube.com/watch?v=xDKEI1EgWvQ