Hi guys, so I'm coming across this problem quite a lot recently I've created my low poly mesh (it can be optimised I'm aware I was just trying to keep to quads). However, I get these strange shading errors across my mesh where edges are located along a flat Poly (See Images).
This then obviously becomes even more ugly once i smooth for the high poly. What is going on here and how do i fix it?
![Image: https://us.v-cdn.net/5021068/uploads/editor/fd/wvhjd7frlsxa.png](https://us.v-cdn.net/5021068/uploads/editor/fd/wvhjd7frlsxa.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/kb/67mz58l7em2p.png](https://us.v-cdn.net/5021068/uploads/editor/kb/67mz58l7em2p.png)
Thanks in advance guys
Replies
but this might help around 3:50
another thing you might be interested in.