Hey Guys, been a while since I posted my stuff on this site. Here's several recent models I've done over the past 2 months. I plan on updating this thread once I finish more work, I hope you enjoy the work:) Substrata Concept by http://fightpunch.cghub.com/ Approx 18k tris 2048*2048 texture for the body 1024*1024 texture…
Hi guys, I've been working on a top down game and I'm trying to achieve this result in unity: I've reproduced this using ink'n paint shader on 3D'sMax My attempt with unity toon shader: (note the variable width) My objective is to have flat shader without any shading, just solid color and fixed width colored outline…
Hello, 3Dhead here. This is my first polycount post. So people, please be HARD on me. I'm look for feedback and as much advise has I can get. I've been work on a scene influenced by the history of Bonnie and Clyde. It's a night scene based on a 1930s side street. The scene features only environment, but tells the story on…
1. I have some cylinder and selected bottom vertices with 'Edge' option: .. then when I move vertices up to the top, they move along the edges. Is it possible to move vertices in opposite (down) direction? but along the edges? As if the edges (and whole cylinder) where longer? 2. I want to select edges in this cylinder -…
I like the video above! If you have access to zBrush you can use booleans in Blender or 3dmax (dont know about Maya but it should work) for those pesky hole details, and very simple modelling for complex form combinations. You can find the method here:…
Cool Johnathan! Here's my attempt: http://dl.dropbox.com/u/2904948/Tools/Martinez_Macro_SelectByNumber.mcr Put the script in 3DMax/UI/MacroScripts/ Restart Max, and look in the monsterBlues category to bind to a hotkey. It works with Edit Poly or Mesh, and there is an add to selection checkbox. I also clear the text box…
Viewport (canvas) navigation. I have 3dmax set up to pan, zoom and orbit on keys 1,2,3 like cinema they activate with one press which stays until you click a hotkey for another function. ZBrush students find this way easier than the cntrl alt combo (we use GoZ straight away to scale the export from z and set up the pendel…
I watched the skeletal mesh pipeline videos yesterday...and the instructor used ActorX plugin so I did some research today and found out the ActorXplugin is no longer in use and fbx file format is the now recommended way to export skeletal meshes from Maya or 3dmax. I had to start watching them as I haven't gotten an…
he's probably not gonna use mudbox/zbrush for something like this. just a highpoly in 3dmax would be fine. Even though he's not gonna sculpt stuff on, a simple highpoly crowbar will help, especially in the edge areas. And then he can just overlay some finer details ontop in PS. He can even use the highpoly to bake out an…
@StJoris I was going to try the plugin but it seems like the link for downloading it is broken right now.. @Mop Yes, that's correct. No, it doesn't pass the import stage when I try to import the whole body. I don't get any warnings or errors.. The 3dmax just freezes. First, I thought it just would take a while to import it…