Hi guys,
I've been working on a top down game and I'm trying to achieve this result in unity:
I've reproduced this using ink'n paint shader on 3D'sMax
My attempt with unity toon shader: (note the variable width)
My objective is to have flat shader without any shading, just solid color and
fixed width colored outline (darker tone of diffuse color).
The thing is that on all shaders I see at the asset store or forums have very simple outlines, or lines with variable width with poor edge detection.
For a good example of what I want to achieve:
The Return of Obradinn
http://forums.tigsource.com/index.php?topic=40832.msg1024980#msg1024980
can anybody point me where to go with this issue?!
Replies
Edge detection like this is typically called Sobel Edge Detection.
As for the hard coloring and dithering, that's a whole other topic.