Hi guys,
I've been working on a top down game and I'm trying to achieve this result in unity:
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I've reproduced this using ink'n paint shader on 3D'sMax
My attempt with unity toon shader: (note the variable width)
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My objective is to have flat shader without any shading, just solid color and
fixed width colored outline (darker tone of diffuse color).
The thing is that on all shaders I see at the asset store or forums have very simple outlines, or lines with variable width with poor edge detection.
For a good example of what I want to achieve:
The Return of Obradinn
http://forums.tigsource.com/index.php?topic=40832.msg1024980#msg1024980
can anybody point me where to go with this issue?!
Replies
Edge detection like this is typically called Sobel Edge Detection.
As for the hard coloring and dithering, that's a whole other topic.