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Help with edge detection shader

cox
polycounter lvl 10
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cox polycounter lvl 10
Hi guys,

I've been working on a top down game and I'm trying to achieve this result in unity:

5460786435.jpg

I've reproduced this using ink'n paint shader on 3D'sMax

My attempt with unity toon shader: (note the variable width)
4f487092dd.jpg


My objective is to have flat shader without any shading, just solid color and fixed width colored outline (darker tone of diffuse color).

The thing is that on all shaders I see at the asset store or forums have very simple outlines, or lines with variable width with poor edge detection.

For a good example of what I want to achieve:

The Return of Obradinn
lp2png-db14b0.png
http://forums.tigsource.com/index.php?topic=40832.msg1024980#msg1024980


can anybody point me where to go with this issue?!

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